Final Fantasy 16 doesn’t have turn-based combat, in a bid to appeal to a younger audience.
“I want a story of a hero who saves the world, because this is Final Fantasy.
Furthermore, there is a big difference between a command system and a turn-based system, and these are often conflated, but are two different concepts.”
“I’m from a generation that grew up with command and turn-based RPGs,” said Yoshida.