Originally scheduled for launch in 2014, the team at Epic decided to delay the game’s release due to what Zobrist characterized an “indifferent” response from players.
At this time the team decided to switch an early access model, one that is familiar on PC but rare on console platforms.
“The game was a mish-mash of genres that made it difficult to explain in a short pitchy statement,” he said.
“As long as you focus on those elements, it doesn’t matter if you don’t have a huge budget,” he said.