Making a game that’s accessible to as many players as possible has meant some compromises, including building a version that eschew’s AR altogether.
The technologies enabled by AR allow our fans to explore that hypothetical in the most realistic way possible.”
For Sulka Haro of Next Games, lead designer on The Walking Dead: Our World, not being able to rely on precedent was a huge challenge.
The game design needed to scale from ‘no players’ to ‘a huge amount of players’, even for social mechanics.
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