For more on Unpacking, check out Ed’s interview with its creators, Wren Brier and Tim Dawson.
In addition to this news, Witch Beam artist Tim Dawson shared some more information about the real-life origins behind some in-game items on the PlayStation blog.
“People often describe the game as feeling very personal, and we think it is, but personal can mean different things,” Dawson wrote.
As well as these items being personal for the player and the character, these items also meant a lot to the development team.