Last we heard, the team at Santa Monica Studio was “heads down, hard at work” on God of War Ragnarok, with nothing new to show just yet.
The post God of War Ragnarok is making a bigger push for accessibility appeared first on Destructoid.
Santa Monica Studio is aiming for Ragnarok to be the “most accessible God of War ever.”
According to lead UX designer Mila Pavlin, God of War Ragnarok will bring back accessibility features that players saw in the PC version of God of War (2018): auto sprint, an always-on reticle, and a “hold” or “toggle on/off” option for the aim stance and shield stance.