In an interview with IGN, Staten talked about how it was a very big decision for the entire team.
Following the recent launch of the game’s multiplayer component, creative director Joseph Staten has opened up on what exactly went on behind the scenes in this duration.
He also said that it was a player-first decision, and from the reaction of fans worldwide, it seems the wait was worth it.
It was 100% a player-first decision, and I’m so proud of the studio and Xbox for making that decision.”