Now, in its new developer video, Ninja Theory’s creative director Tameem Antoniades has detailed some of the processes the studio is adopting in order to capture that sense of realism for Project: Mara, and to deliver an experience that “doesn’t feel like a game and doesn’t feel like a movie [but is] something altogether different”.
We’ve not heard much about Ninja Theory’s “metal terror” experience Project: Mara since its unveiling early last year, but now the Hellblade and Enslaved studio has offered a fresh glimpse, focussing on Mara’s meticulously rendered environments, as part of its latest developer video.
Previously, Ninja Theory described Project: Mara as a “experimental title that explores new ways of storytelling” built around a “real-world and grounded representation of mental terror”.
Using “real lived experience accounts and in-depth research”, its aim is to recreate the “horrors of the mind as accurately and realistically as possible.”