This article is part of our series on Bethesda’s next big entry into the world of The Elder Scrolls.
Through this series we take a look at the possible new features that Bethesda can add into the next The Elder Scrolls game, based on what they implemented in the previous entries and player feedback.
Sure, Skyrim was better than Oblivion in this regard, but the difference was still minimal and dungeons in Skyrim were still very much plain and lacklustre.
Such as making one into their stronghold, or a new, isolated place of residence, or just a place to stash their goods.