Now that the alpha has concluded, Team Ninja has shared a litany of changes the studio intends to make to the game based on player feedback, and posted graphs charting global player reactions to the game.
These days, triple-A “betas” are as likely to be part of a marketing campaign as to generate useful information for the game’s developers.
It’s an unusual window into how a triple-A studio listens to fan reactions and changes course, and also, by letting you contrast regional data, gives you a window into the global console game audience’s preferences.
We’ve republished one of the charts below; you can see the rest at Team Ninja’s site.