Techland has developed two Dying Light games now – or at least one and a bit, where the ‘bit’ is an unknowable fraction determined by whenever Dying Light 2 comes out.
“When I played a lot of Dying Light 1, I felt that the bounciness of the character was something that wasn’t that realistic.”
The grappling hook in Dying Light was essentially a short-range teleportation device – Glova created it that way after an accident with his algorithms.
When Glova watches trailers for Doom Eternal, he sees a first-person parkour game.
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