So Epic wound up bringing in Riot owner Tencent as an investor, and revising its Fortnite project to be free-to-play.
Sweeney said, noting that Epic had grown frustrated with the restraints of working with Microsoft as a publisher.
Later it axed Unreal Engine’s subscription model in favor of a free (to download, at least) distribution scheme, rebooted Unreal Tournament as a free-to-play, community-developed game ahead and started work on its own free-to-play MOBA: Paragon.
“At each [transition] we recognized our existing business was running into the limits of what the game industry could support.”