“When it came to Nier: Automata, we at Platinum Games were especially concerned with making the responses to the player input ‘feel’ really, really good,” Taura said.
Platinum Games made waves last year with Nier: Automata, an action-RPG about that androids that asks what it means to be human.
For example, in Nier, Taro says the team worked to build a world with a discernable framework and limits — then build beyond that.
As an example, he mentioned the “Track enemy” flag the Automata dev team used to earmark specific attack animations.