He uses some enemies in Spelunky’s second stage, a jungle, as an example of this complexity in action.
– Spelunky creator Derek Yu dives into how different elements of the game interact with each other.
“At least for Spelunky, my aim was to have all these little pieces have a very very simple and easy to understand personality, and then to have those come together to create complexity.”
For other videos like this, be sure to take a look at the Noclip YouTube channel for documentaries about Doom, Rocket League, and more.