As I noted above, my team has counted at least 100+ clones and copycats, and countless “cracks” for Clash Royale.
These games are not self-developed, and primarily rely on the original source code for the game’s algorithms and logic.
If that’s not a visual to convince you to start protecting your game now, I don’t know what will.
After consulting with a few other Asian game developer colleagues, my team concluded this was an entirely feasible estimate in terms of numbers.
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