The last time I played Humankind, the new Civilization-like 4X game from Amplitude Studios and Sega, I described it as “complex, clever, and more unique than you might think”.
The 4X strategy genre thrives on complexity – but the latest challenger in the genre wants to reduce tedious micromanagement.
With that said, Humankind is a 4X game all about choice – and not just in the typical way.
Most interesting, perhaps, is something that the developers said in a post-play interview – the suggestion that they want to “kill micromanagement”.
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