But yeah, I think taking the Outer Worlds approach – it lets us really lean into the things that we excel at.
I think even before Game Pass this is something that game developers have had to contend with.
So I mean, yes, it is a challenge and it’s something that we get to through a lot of iteration.
From thoughts on Game Pass to building meaningful choice and consequence, to doing justice to Pillars and those early Skyrim comparisons – here’s our chat in full, with minor edits for clarity.