Larian Studios’ Swen Vincke has opened up about crunch culture at the studio, acknowledging that the team did, at times, “have to do a bit of crunch” when “things happened that [the studio] didn’t foresee”.
Earlier this week, Baldur’s Gate 3 developer Larian Studios shared the “disappointing news” that its physical PS5 North America deluxe editions have been delayed once again, this time to July 2024.
“We didn’t overly crunch,” Vincke said (thanks, GR+).