Xbox might struggle a bit with exclusives, especially compared to Sony and Nintendo, but that doesn’t mean the ones Microsoft Studios publish aren’t performing.
Xbox Live specifically saw an 8 percent increase in monthly active users during Q4 2018 with 53 million users.
Xbox One might not have the exciting exclusives of a PlayStation 4 or that special “it” factor of a Nintendo Switch, but what it does have is third-party titles and nifty services, and apparently that’s enough to increase revenue year over year.
Microsoft recently released its Q4 2018 financial reports, which ended on June 30th, showing that gaming revenue increased 39 percent to $643 million year over year, while revenue collected from its software and services (including Xbox Live and Game Pass) increased 36 percent, mostly thanks to third-party titles.