More importantly, Gaming revenue increased by 3% (or 4% in constant currency) as strong sales for Xbox software and services, which basically means games and Xbox Live, managed to offset weaker hardware revenue, leading the business into active growth.
Below you can see the specific results for the “More Personal Computing” segment of the business, that includes gaming.
We learn that Xbox Live active users have grown quarter-on-quarter from 52 to 53 millions, while they growth is much larger year-on-year, with a four million increase.
Microsoft announced today its financial results for the third quarter of fiscal year 2017, which started on April 1st and ended on June 30th, 2017.