There are times when I felt like Myastere: Ruins of Deazniff wanted to be that.
There are level mechanics to help with momentum. That isn’t there in Myastere: Ruins of Deazniff.
That in itself could be daunting, but there are a lot of other elements keeping Myastere: Ruins of Deazniff from feeling inviting!
With Myastere: Ruins of Deazniff, it’s a pairing of “Metroidvania” and “spring wire action.”
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