As to whether Bethesda senior management has learned any lessons from the development of Fallout 76, Kotaku’s sources remained cynical.
According to Kotaku’s report, matters weren’t helped by a lack of coherent direction from senior management as to what Fallout 76 was actually supposed to be.
Senior management reportedly also chose to ignore designers’ concerns around other issues during development, including griefing, multiplayer stability, and quest checkpointing.
Announced in 2018 and launched the following year, Fallout 76 – an online take on Bethesda’s beloved post-apocalyptic RPG series – was less than well-received at launch.