Dead Space 2 cost $60 million to make back in 2011, and the game only managed to sell four million copies in total.
This $60 million figure given by Wilson refers to the actual price of development, and doesn’t take into account additional costs.
Following on from the recent news of Visceral Games closing, one of the former Visceral developers has revealed some interesting information about the underperformance of Dead Space 2.
Visceral Games developed the Dead Space trilogy, Battlefront Hardline, and were working on an untitled Star Wars project until the closure, which has since been moved over to EA Vancouver.