Hey VR devs, if you missed the news — Oculus updated its SDK this month with a sample application that showcases 8 new (to Oculus, anyway), experimental methods of moving comfortably through VR environments.
Oculus’ recent blog post highlighting the new movement methods makes for intriguing reading, especially if you’re a VR game dev grappling with the problem of how to build a virtual world players can traverse without feeling ill.
Examples (with source code) for each of the 8 movement methods are now available in the Oculus SDK for Windows, which devs can find on Oculus’ developer hub.
This SDK update follows a pair of rundowns Oculus posted this year from collaborators at Crytek who have been experimenting with different methods of VR locomotion.