With Perception in particular, I was primarily driven by a desire to try some new things with narrative and horror games.
Back in 2015, developer The Deep End Games — a team comprised of ex-BioShock and Dead Space developers — launched a Kickstarter for its debut title called Perception.
Mind you, this was several months after Irrational, so I think I had a lot of pent up creativity that needed to get out.
How has the transition been from AAA development — on venerated IP like Dead Space and BioShock — to independent development?
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PERCEPTION - Release Date Announcement - Break the Silence!