Yet Redfall, or at least the Redfall Smith and Bare describe, is everything I’d expect from an Arkane game.
When Arkane Austin announced its vampire-slaying shooter Redfall last year, it was understandable that a portion of its community was a little skeptical.
“We put an inordinate amount of work into making the single-player feel right,” says Harvey Smith, studio director at Arkane Austin.
Rather than Redfall demanding quiet, surgical strikes against unaware targets, stealth is a tool to aid in the exploration of Arkane’s first urban open world.