BioWare handed its Montreal satellite the keys to Mass Effect in 2012, despite its Edmonton branch handling development for the initial trilogy.
Production was restarted numerous times over five years Mass Effect: Andromeda’s poor reception may be attributed to its troubled production, as recounted by Kotaku.
BioWare has reportedly restructured its Montreal arm, with members now assisting the Edmonton studio instead of working on an Andromeda sequel as initially planned.
The team had a slew of grandiose concepts for Andromeda at first: procedurally generated planets, highly detailed facial animation and expert use of publisher Electronic Arts’ powerful Frostbite engine.