Resident Evil VII: Biohazard‘s developers have set out to revolutionize the franchise, and they certainly are doing a great job with the game’s graphics.
During a panel at CEDEC 2016, the team showcased how those visuals have been achieved, thanks to photogrammetry.
The technique was also used in Umbrella Corps, and the as you can see in the gallery, alongside a metric ton of images for Resident Evil VII‘s characters and assets.
This Resident Evil was the first native to PS4, the first FPS, the first compatible with virtual reality, and the first using physically based rendering.