Kuroki has been with SNK since 1993 and worked on its fighting games, starting with Art of Fighting 2 all the way up to SAMURAI SHODOWN.
Siliconera: There was an eleven year gap between SAMURAI SHODOWN SEN and SAMURAI SHODOWN.
Nobuyuki Kuroki: Honestly speaking, I cannot say that there is a title that helped shape or change SAMURAI SHODOWN all that much.
This is because SAMURAI SHODOWN has its own unique worldview and gameplay which is totally different from other titles.
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