Atlus has revealed details about the development of Shin Megami Tensei 5, and how the studio used Unreal tools in the game’s development.
Lead modelling designer Takumi Yoshihara talks about how the team achieved Shin Megami Tensei 5‘s unique art style.
In the game’s development, Oyamada states that the team threw out its gameplay scripts from Shin Megami Tensei 4 and replaced them with Blueprints.
Since Shin Megami Tensei 5‘s demons needed custom materials, the flexibility offered by Unreal Engine’s materials system allowed the team some freedom in making enemies look uniue.
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