Like the SimCity titles before it, SimCity was a single-player game, but it was designed as an always-online experience.
Quigley told Game Informer that as SimCity’s creative director, he and the design team were “pretty happy” with the game itself.
Quigley is the creative director at the Berkeley, California-based company, which is making a space combat game called Atomic Space Command.
“I’d say that was pretty much the hardest part of my career, yeah,” Quigley said of the SimCity launch.
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