Keiichiro Toyama revealed that Gravity Rush influenced the combat in Slitterhead.
Specifically, the development team used knowledge gained from Gravity Rush‘s height-based action sequences to design the combat in Slitterhead.
The subject came up during a Q&A session with the founders of Bokeh Game Studio.
Notably, Kazunobu Sato confirmed that the game will get a physical release as well as a collector’s edition.
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