“Rest assured – when the game comes out, you’ll see how their stories are key to the whole thing,” Mitsuno says.
And I think it just brought more attention to the dialogue, and people took the wrong things away from it.”
But probably not for the reason the developers and publishers at Square Enix would have wanted.
“I’m so happy you mentioned the word ‘context’ here,” says Forspoken creative producer, Raio Mitsuno, in a follow-up interview after our preview.
→ Full news story
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