With the HUD, players will, of course, get the option to see all info in the in-game UI.
For instance, there’s the power management system, which will require you to decide how to use and prioritize your ship’s engine, shield, and weapons.
Our more advanced players could turn that into advanced power management, and they’re individually managing pips of power from one system to another. But that’s not the experience that we give to an average new user.”
Star Wars: Squadrons is out for PS4, Xbox One, and PC on October 2.