Listo didn’t outright say that Starbreeze would never again create a single player game, but instead said he would rather other studios approach them with those ideas.
He went on to illustrate this point by comparing Brothers: A Tale of Two Sons — a critically acclaimed single player title from Starbreeze — to Payday and some other notable multiplayer and co-op games that are upcoming.
Most notably, Listo talked about how Starbreeze is looking to move away from creating single player games with their development studios simply because they don’t make as much money in the long run.
That’s why The Walking Dead game we’re making is a co-op game, that’s why the Crossfire game we’re making is a co-op game.