“We do a lot of procedural generation [in Starfield], but I would keep in mind that we’ve always done that,” Howard explained.
[The Elder Scrolls 2: Daggerfall is] one we look at a lot in terms of game flow.
“I should also add that we have done more handcrafting in this game, content-wise, than any game we’ve done.
We’d rather have them and say yes to you, ‘Hey, you can land on this.’
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