While general consumers are more likely to purchase the Samsung Gear VR, gamers seem to be more interested in the Sony PlayStation VR.
The demographic on interested parties for future VR/AR shows more male interest at 69 percent, with 44 percent of consumers interested being Millennials.
Judging by the graphs, it’s clear that the average consumer outside the label of “gamer” (which is defined as consumers who play video games on at least one gaming-capable device) show interest in VR technology, with the Samsung Gear VR taking the most recognition.
Based on data gleaned from a study recently conducted by the research company Nielson, virtual and augmented reality experiences and devices seem to be on the rise when it comes to appealing to not only game enthusiasts, but general consumers as well.