During our conversation on the Gamasutra Twitch channel today Fiset walked us through some of the business strategies that helped him and his team turn Kickstarter success into into a full-fledged Steam/PS4 game.
You can view our full interview with Fiset up above, and follow the Gamasutra Twitch channel if you’re looking for more insightful developer interviews.
According to Fiset, the $40,000 (in USD) that Canadian developer Parabole first released on Kickstarter “would have only been about a five-minute game.”
Quitting your job at a AAA studio and setting out to build your own company around small single-player experiences is a risky endeavor.