Full-year results also showed a slight decline: net revenue was $1.561 billion, compared to $1.669 billion for the prior year.
Spending on digitally-delivered content grew 12 percent year-on-year on a quarterly basis, led by Grand Theft Auto, NBA 2K, XCOM 2, and WWE 2K, according to the company.
For the quarter, non-GAAP net revenues declined to $342.5 million, from $427.7 a year prior.
Given its better-than-expected performance, the company’s stock has risen slightly in after-hours trading, up 1.3 percent since the close-of-market as of this writing.