Simulation: The Rival Peak AI library makes requests to the agent, which is a Unity game object.
The goals that an AI character might try to achieve in Rival Peak are numerous; at a high level, they include nourishment, hydration, warmth, exploring, clearing obstacles, gathering food and resources, and many more.
This means Rival Peak is more like a reality television show with the AI characters being influenced by, and reacting to, viewers’ input.
AI Library: A collection of domain-dependent actions and a world state, which defines what the Rival Peak characters can know and what they can do.