This article is part of our series on Bethesda’s next big entry into the world of The Elder Scrolls.
Through this series we take a look at the possible new features that Bethesda can add into the next The Elder Scrolls game, based on what they implemented in the previous entries and player feedback.
One series that has always been more about player-made moments rather than scripted ones, though, is Bethesda’s massive RPG franchise, The Elder Scrolls.
By combining The Elder Scrolls’ expansive, completely unscripted sandbox gameplay with the more systemic based approach of games such as The Phantom Pain and Breath of the Wild.
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