Famed Metal Gear lead character/mecha designer drew up art for the The Last of Us Part II, which Naughty Dog proudly displayed on their Twitter.
Naughty Dog’s final tally was 2332 people total to develop the game, which includes 2169 developers credited and 163 extra “thanks” to help with The Last of Us Part II. 14 outsourced studios, two of them devoted to sound design and mixing with the other 12 dealing with art direction.
For any newcomers to the franchise, or those who haven’t played Part II yet, Features Editor put together a guide of everything you need to know about The Last of Us.
For even more insight into the developmental process behind The Last of Us Part II sound designer Beau Anthony Jimenez took to Twitter to detail the process behind voicing the various Infected enemy types, as well as crediting the talented voice actors who gave performances for them.