Alexander presented Cersei Lannister as an example of a queen who was hated by her citizens, violent, and craved power.
Her hope was that the social challenges the queen encountered would create a broader dialogue instead.
When narrative designer and writer (and former Gamasutra editor) Leigh Alexander set out to write Reigns: Her Majesty, she wasn’t interested in exploring the traditional power fantasies that came with switching the protagonist from a king to a queen.
Speaking at the Game Developers Conference this morning Alexander laid out the foundations of Reigns narrative design, breaking down the differences between how the king and queen were characterized.