VR devs should also know that the new SteamVR Tracking 2.0 base stations will begin shipping to licensees early next year, and won’t work with earlier versions of the system — most notably, current HTC Vive headsets.
This is presumably possible because the new SteamVR Tracking 2.0 base stations are capable of providing data when hit with a tracking laser.
This puts a hard number on Valve’s previously-stated plans to improve and expand the number of base stations supported by SteamVR Tracking, but it’s not a hard stop — the company goes on to note that it is looking at supporting even more base stations, though it won’t say when or if that will happen.
That data can identify where the laser is coming from, which allows the system to work with more than 2 base stations.