When indie dev studio Night School set out to create their debut game Oxenfree, they had one goal in mind: merge storytelling and mechanics as closely as possible.
For Oxenfree, the “why” turned out to be the player defining the game protagonist’s story, and the “what” was a set of mechanics built to make interacting with the story feel novel and, more importantly, personal to the player.
It was a good talk, and if you missed out on it the first time you can now go back and watch it (completely free!) on the official GDC YouTube channel.
In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
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Building Game Mechanics to Elevate Narrative in Oxenfree