Bungie did something different with its 2014 game Destiny, assembling an internal localization team ahead of the game’s global multiplatorm launch.
When it comes to localizing your games for other countries, it’s common for studios to rely on external contractors for help and expertise.
Slattery’s talk offered some interesting perspective on how a studio can build and deploy a localization team, so if you didn’t catch it at GDC don’t miss your chance to now watch it for free via the GDC YouTube channel!
At GDC 2015, Bungie’s Tom Slattery explained the studio’s decision and detailed how it worked out, as well as some of the daunting challenges faced along the way.