Character movement in games usually stands at a crosscroads: the game design requires highly responsive movement, but the game’s animation requires time to convey energy, momentum and intention.
Using specific examples from the game, the pair demonstrated the techniques used to maintain responsiveness and preserve animation quality.
It was a great talk, and now you can watch it over on the official GDC Vault YouTube channel!
They also showcased the importance of authoring content with the technology in mind, and explored ways to reduce animation content and memory usage by highlighting some of the key features of the Just Cause 3 character motion and animation systems.
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Realizing Responsive High Fidelity Character Movement in Just Cause 3