“If you want your game to ever be a VR game, it needs to be running at that silky smooth framerate.
The mentality makes no sense to me: after all, framerate can actively influence how a game plays.
In an interview with GamingBolt, he was asked whether VR may not see the return of an emphasis on framerates again.
And if they want to be VR capable now, then they will need to be 60fps, or greater.
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