We have a fair bit of a core tech, rendering team that specializes on upgrading the water tech.
So the wind shouldn’t be something that overwhelms you, the weapons and ballistics shouldn’t be something that are too foreign.
Gamasutra talked to several key members of the team about the development process and their aims for the title.
How do you you get the average consumer to think “oh, I want to command a ship, and do ship combat.”
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