For insight into the loot box design of Overwatch and other games, check out the full Kotaku article.
“When you start opening a loot box, we want to build anticipation,” Blizzard’s Michael Heiberg told Kotaku.
So you’ve decided to work some sort of “loot box” analog into your game’s core design — great!
We even build a little anticipation with the glow that emits from a loot box’s cracks before you open it.”
→ Full news story
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