Before creating Gone Home, Steve Gaynor worked at Irrational Games on BioShock Infinite, but left during development.
Before working on BioShock Infinite, Gaynor helped create the critically acclaimed Minera’s Den DLC for BioShock 2.
“I don’t think I want to work on stuff that’s this huge anymore.”
“I think aside from all of that,” Gaynor continued, “the biggest thing was I was just sort of—I got to that point where I was working on Infinite and it was such a huge production and I just realized that I didn’t—it was like I don’t think I want to work on stuff that’s this huge anymore.”